Sunday, March 21, 2010
Final Fantasy 13
It's hard to talk about Final Fantasy XIII without getting into a debate about what an RPG should or shouldn't be. With a series as beloved and long-running as Final Fantasy, combined with its history of reinventing itself (or at the very least, changing things up) with every major entry, it's understandable that a lot of nervous hopes ride on the first FF of the current gen.
At the very beginning (the first few hours), we're talking to more 2D side-scroller levels of linearity, instead of 3D side(which we would like to see all the time). Walk forward, fight some dudes. Walk forward a few more steps and fight some more dudes.The Final Fantasy series has never truly given the player freedom in a role-playing sense, and every major plot point in each Final Fantasy story (FFXI excepted, obviously) has been 100% fixed. FFXIII simply takes it a step further, streamlining the formula into a more controlled, more focused experience (and in the end it's not wildly different than the structure of Final Fantasy X). As in, absolutely everything you do makes sense in the context of the story. It makes sense that the first half of the game would be fairly linear – after all, you're inside a relatively tiny, satellite look a like city called Cocoon. Wide-open spaces simply wouldn't fit.
I see some elements from this FF game that connects with our real world, which was a ubermensch. I'll say so because the main character always know who she was and what her mission or goal to achieve.
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Its getting old dude.
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