Sunday, March 21, 2010
ALice in WOnderland 3D
First character, Johnny Depp makes an excellent role, as the Hatter. Traumatised and suffering from split personalities it's a nice touch and ideas that in his few act in this character,he seems aware that he's gone insane allowing Depp to briefly add a little humanity to the character. The 3D process although added quite late in the day manages not to feel like an afterthought. Wonderland is certainly not the rich and immersive world that James Cameron created in Avatar, but it rather gives the movie a hyper-real, almost pop-up book feel that suits the story well. And as with Avatar I'm again left with a joy and happiness that i get the chance to watch this particular movie. It's also refreshing and interesting to see a female main character have so much fun in an adventure(which was pretty rare in a blockbuster movie) while reminding Alice's target audience that doing like five to six impossible things before, which is something to be held onto no matter how old you are.
Like Alice down the rabbit hole, the character herself sometimes sees the world through a kind of distorted lens. Real people look as if they have magnified, telescoped heads or bodies. She is diagnosed with a neurological condition known as Alice in Wonderland Syndrome, she usually keeps her dreamlike visions to herself. She first complained of people and objects getting bigger and bigger like every year. Her symptoms occur in spur lasting from seconds to 15 minutes and persist for up to two weeks, and then, they can vanish for months just as mysteriously as they occurred. This has some connection with the migraine we had nowadays. This virus is a rare form of migrane which could last for hours since its a headache.
Shutter Island
I should say up front the one disclaimer that makes me a different reviewer than most: I’ve read the novel already. This definitely changed my perception about a few elements of the story.
Basically this story focuses just about one cgharacter, Teddy which was played by Leonardo DiCaprio. This character have been accused of being sort of mentally damaged people, since he killed his wife. But i like the way the narrator set the story, that the story start from he's being a detective who went into an island to investigate a missing crazy patient. At the end he do realize that he's also one of them.
There are a few problems. Mostly, the story loses momentum midway through when all the clues seem to run short, and seems to be replaced by several dialog-sessions, which i think is kind of too long. Don’t get me wrong, the semi-confrontational scenes act as platforms for great performances, but they don’t work tonally or to advance the story any. It would be better if the dialogue has been shortened and just be moved to other scene.
Theres a relation with the real world, which this guy experiencing a mental disorder, because he got stressed of the incindent that just happen to his family, and after what he did to his wife.
Final Fantasy 13
It's hard to talk about Final Fantasy XIII without getting into a debate about what an RPG should or shouldn't be. With a series as beloved and long-running as Final Fantasy, combined with its history of reinventing itself (or at the very least, changing things up) with every major entry, it's understandable that a lot of nervous hopes ride on the first FF of the current gen.
At the very beginning (the first few hours), we're talking to more 2D side-scroller levels of linearity, instead of 3D side(which we would like to see all the time). Walk forward, fight some dudes. Walk forward a few more steps and fight some more dudes.The Final Fantasy series has never truly given the player freedom in a role-playing sense, and every major plot point in each Final Fantasy story (FFXI excepted, obviously) has been 100% fixed. FFXIII simply takes it a step further, streamlining the formula into a more controlled, more focused experience (and in the end it's not wildly different than the structure of Final Fantasy X). As in, absolutely everything you do makes sense in the context of the story. It makes sense that the first half of the game would be fairly linear – after all, you're inside a relatively tiny, satellite look a like city called Cocoon. Wide-open spaces simply wouldn't fit.
I see some elements from this FF game that connects with our real world, which was a ubermensch. I'll say so because the main character always know who she was and what her mission or goal to achieve.
GOD OF WAR 3 :)
The third God of War is as far to the right-hand side of the equation as you can get. It looks big, talks big, wears big, a lot of gore and shaders, stalks cavernous, creatively environments and an enormous amount of murdering, billion-polygon enemies, but its technical and cinematic accomplishments are essentially sleight of hand. And the conjuring trick is getting old.
There are some benefits though. For one, you get to play more or less the exact same thoughtfully paced, gratifyingly pissed-off hack and slasher your great grand-daddy once fed into his wheezy old PlayStation 2, right down to the challenges and battle arena that spawn post-story-completion. Which means you’ll once again be picking bones with the gods in the form of the eternally-at-boiling-point Kratos, failing to spare the whip on battalion after battalion of anomalous mythical no-good-niks, square-buttoning them until they detonate under the pressure of bottled-up experience points, right-stick somersalting through gaps in the throng to buy your weapons some cool-off time – time enough, perhaps, to let rip with one of your slower but vastly, vastly more satisfying overarm triangle blows, rebounding particle and bad guy alike skyward, allowing them a brief mid-air respite before star-hopping into their midst to continue the punishment.
Marvelous though the models, textures and effects are from a distance, they’re even more marvelous at proximity. I lost five minutes just walking Kratos in and out of a shadowy patch, watching the eerie Olympian glare disperse across his all but edible pectorals. You can see the little folds of skin around his knuckles, the grain of his scalp. Dozens of moving light sources flow into one heady apocalyptic cocktail, from the arcade cabinet glow of your blades to the harsh glitter of the sun god’s skull you ‘acquire’ during the ascent. Shadows seep and coalesce on the undulating surfaces of colossal mosaics, experience orbs scourge a faint ruddy path through the dust of mountain tunnels.
Series fans should and will invest, as there’s fundamentally nothing was bad here, and wasn’t broken before, but don’t come expecting a big rebirth, and don’t come expecting the game of the year. Kratos is a frequent visitor to the Underworld; perhaps it’s time he stayed there. If i would have to vote out of 10, i would say 8 out of 10.
Friday, March 12, 2010
Army of Two: 40th Day
Get ready for a lot of explosions, shootings, and dialogue that can stunt the growth of a weed with Army Of Two: The 40th Day. This game follows the mercenary exploits of Salem and Rios, two beefed-up “private contractors” at work in the Far East. Sent in to execute a fairly routine contract, the boys get the shock of their lives as the entire city of Shanghai is suddenly decimated before them (and us — which looks kinda cool). Buildings are brought down via multiple explosions. Planes fall from the skies above (and into the buildings, too).I can’t say the new features that EA Montreal included in Army Of Two: The 40th Day were that big of an improvement. One of the new options is weapons customization. Players can switch out silencers, scopes, clips, etc. in order to create the most bad-ass version of their firearm as possible. This is nice — very nice. And, with there being no gun stores open in the area, users can go to the menu to equip their arsenal and buy new weapons there. Saving civilians (who have been taken hostage by the bad guys) may also result in a new weapon.Also new is a GPS option in the characters’ helmets, which allows them to sneak up on (and sometimes capture) villains, as well as guide you through the rubble. Ammo (as well as money) is placed throughout the game.
While I enjoy a shoot-em-up as much as the next guy does, I must confess that I didn‘t find Army Of Two: The 40th Day to be a very good game. Interactivity is limited, boss characters are relatively easy to beat once you get the hang of it, and the gameplay is often infuriating. There were several times where the camera view would run into a wall despite my best efforts to make it do just the opposite — which was particularly irritating when there were goons literally standing behind me.
I see both the character really describe what an ubermensch is. Like both of them, what they want to do,and what's right for them, eventhough they never explore it like openly to one another, until the end.
Avatar Movie Review
AVATAR
Story Plot:A war veteran, Jake Sully is brought to another planet called Pandora in place of his brother with the promise of getting his legs back if he helps the government on a mission. Pandora is inhabited by a primitive race called the Na’vi and Jake is sent in to learn their ways so that he can help relocate them and the humans can take over.
For the good of the movie, there are 2 features whom i think made the movie the best of all time.
1. Details- Normally in a film like this, you can see a few mistakes here and there, but I didn’t catch any. From Sam Worthington’s tiny legs to the computers within the scenes – every detail was thought out and used as a part of the environment. The best thing that Cameron did was allow for all his hard work to be incorporated into the wide shots without saying “hey look at this.” In allowing everything to be part of a greater whole, Cameron truly created a world of his own, which makes you truly feel as if you’ve been transported into a new world while watching the film.
2. The Acting- To both the actors and director’s credit, the performances came through extremely well. It’s amazing how much of the actors emotions you could see through their Avatar characters. Zoe Saldana gave an especially emotional and strong performance, and you never even saw her real face.
On the other hand, there is one part which i dislike.
1. Early Footage- Although it was fun to see early footage of the film a few months ago, it screws you over in the long run. The first 45 minutes of the film is all about being in awe of the environment. It’s about reacting to everything around you, for the people who have seen the footage the experience isn’t fresh and therefore it doesn’t carry you as much as it should. For those of you who have abstained from any footage, you’ll soon be rewarded.
Overall:If nothing else this is a visual masterpiece and it is a must to be seen in IMAX 3-D theaters. It will take you on a ride and blow you away. If you want to avoid some of the problems with it, just make sure to turn your brain off upon arrival and let your senses lead you. LoL
Cop-Out
About Cop-Out
Cop Out is pretty funny...for the first 20 minutes. After that, it totally change into a generic buddy movie that could have had any two actors in the lead and gotten the same results.Cop Out fizzles out once the action scenes kick in. In fact, it might have been a better film had the two leads, Bruce Willis and Tracy Morgan, had even the tiniest bit of chemistry. They don't, and the film suffers for it.First-time live-action feature film screenwriters Robb and Mark Cullen lose their way just barely into the film, abandoning the initial storyline altogether when it just starts cooking. They go off on a whole other tangent that involves throwing virtually every buddy cop action movie cliché into the mix. The Cullens adopt a scattershot approach to storytelling that leaps around continuously, never settling down long enough to actually develop the two leads into anything but one-dimensional characters. Sure, I realize it's just a comedy. But when the one-liners don't work and the action scenes are cheesy, it would have been nice to have had a couple of interesting characters to root for since they're on the screen and in our faces the entire running time.The StoryBruce Willis and Tracy Morgan play NY police officers who've been partners for nine years. Jimmy (Willis) is the more sedate, level-headed one while Paul (Morgan) is more emotional, sentimental, and easily riled up. These are the comic book versions of cops, which is fine since Cop Out isn't trying to be Training Day. Suspended following the latest in an apparently lengthy list of bad decisions, Jimmy and Paul are forced into action in an unofficial capacity after Jimmy's prized baseball card is stolen while he's trying to sell it to pay for his only child's wedding.If he can recover the card, he can save his pride. If not, then his ex-wife's wealthy hubby (played by Jason Lee) will foot the bill for the $50,000 wedding. Jimmy doesn't want that to happen and is willing to go to pretty much any length, including making a deal with one of the major players in the local drug trade, in order to get his rare card back still in pristine condition. Jimmy and Paul have to find a stolen Mercedes and in exchange baseball collector/drug dealer Poh Boy (Guillermo Diaz) will return the card.
Well i know that this kind of criminal case wight be weird and would probably never exist, but if we could take advantage by seeing what's the reason behind this movie. Who knows that one day people might want to get an illegal stuffs by trading an innocent people, by following this a lot of nonsense way of trade.
Well i know that this kind of criminal case wight be weird and would probably never exist, but if we could take advantage by seeing what's the reason behind this movie. Who knows that one day people might want to get an illegal stuffs by trading an innocent people, by following this a lot of nonsense way of trade.
Wednesday, March 10, 2010
Ratchet and Clank Future-A Crack In Time
Eversince the very first Ratchet and Clank: original has been released on ps2, i feel in love with it. Why? Because once you played it, there are every things inside it that gamers want from a game. From the stages of its wild life adventures, the unbelievable selections of weapon, the fight scenes, and of course the fun itself throughout the game. The main character, Ratchet is fully equipped with lots selections of weapons, and even his plane that he use to travel around the galaxy. Most interesting part is that those 2 equipments can be upgraded when Ratchet got enough money for him to upgrade. So basically the story is about Ratchet travelling around the globe, to find his missing partner Clank whose been kidnapped by Dr. Nefarious. If you have played the first Ratchet and Clank then you would know who that doctor was, as Ratchet's biggest enemy.
I like everything from this game, especially the graphics of the world that Ratchet has to travel around. Well obviously this is not real and it looks totally out of the real world. But what if one day we got those look a like weapon that Ratchet has, like a laser-magnetic pistol that could pull something once the laser hits it? That would be much easier for us to do our work nowadays, eh?
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